POV-Ray : Newsgroups : povray.binaries.images : Spaceship Of The Week Sample 1 : Re: Spaceship Of The Week Sample 1 Server Time
7 Aug 2024 07:19:07 EDT (-0400)
  Re: Spaceship Of The Week Sample 1  
From: dlm
Date: 8 May 2006 21:44:13
Message: <445ff3ed$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:445f60ef$1@news.povray.org...
> Hmmm... The intention is good. But it requires still a lot of more work. I 
> assume that you use randomly positioned boxes, and just in simple gray 
> color.
>
> I think, your station or ship should consist of surface structures and 
> interior structures. And give a certain esthetic to your design. Moreover, 
> if you want to continue using these blocks, equip them with surface 
> details (not only textures, but individual additional shapes). Don't have 
> all the boxes being rotated around their own axes (but have them still 
> randomly positioned), but give them a common direction. Let's say, have 
> their front sides pointing all together to one common direction. Use 
> textures. Use lighted windows. Do not use very colorful green or red or 
> yellow "mini suns" on their surface, that destroys the serious approach 
> your station or ship otherwise could have.

Perhaps this is fantastical. I can see in this image a suggestion of a face, 
a reflection of a tortured psyche more than a spaceship?


>
> Look, if you like, to these "SF: Previews 11+: Imperial Carrier" images to 
> get more ideas.
Why do spaceships tend to look like nuclear submarines on steroids? Stealth 
gray? Raw metal? Carbon fiber composite? A pressurized hull with a near 
vacuum on the outside would have to withstand 1atm going out. Flat or 
concave surfaces might be better physics - and minimizing wasted light would 
make it less unstealthy. I guess Star wars/trek sets the pace.

DLM


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